Agents of Dune - Adventures in the Imperium
KEY: Narrative | System | GM/Players
Welcome to House Nagara, a major noble house in the Dune universe. Some will be heirs, some workers and assets to this great house and the vast power and fortune it commands. Each house is a leader in something in particular. It might be a type of technology, a school of training or philosophy, or even an especially useful farm crop.
House Nagara is a Scientific house, with a commitment to learning and developing new technology. You also have several advanced research teams and you rely on knowledge and understanding to advance your house.
House Nagara has the monopoly on production of the Alithoscope, a device that is designed to separate and identify chemicals with incredible efficiency and accuracy. As trusted members, you all carry one for free to start.
To begin, we find ourselves a trusted group of leaders and advisors; with the primary heir of House Nagara Shinzu Nagara played by James (currently off-world and away from the group), and second heir Jiro Nagara. Played by Zach. There's the Swordmaster, Zafir Callas. Played by Demetrius. Natalia Khan the mentat played by Emario. The Bene Gesserit Spymaster Alice Dominica played by Chance. We'll also see the Marshal/Protector Tasso Beringer played by Ian. We might see a healer join later. There's even a chance we see the Countess herself join the group.
We begin on the Nagaran homeworld Jōsai. They're packing up and boarding a ship, headed on a secret trip. The Countess has demanded their attendance and asked they travel light, as whatever else they need will be supplied or brought later.
As everyone packs and has one last sleep before the trip, they can't help but wonder about the Countess' absence, her cryptic request, and what the future has in store...