Jiro Nagara

B a c k g r o u n d
As the younger child of Countess Nagara, Jiro has been
free to enjoy most of the advantages of privilege, but
few of its responsibilities. Sometimes he is jealous of
the attention his elder sister Shizu gets, but he knows
she sometimes wishes she had his freedoms. Jiro has
an aptitude for socializing, and so has been trained in
diplomacy and negotiation. He expects to serve as an
advisor to Countess Nagara and eventually to Shizu when
she takes over the House. He hopes to become an envoy
for House Nagara so he might travel all over the universe.
DRIVE - STATEMENT
Duty: 8 - Repay what you owe
FAITH: 6 - Faith gives me certainty where others doubt
JUSTICE: 7 - I have no patience for those who complain that life is unfair
POWER: 4
TRUTH: 5
SKILL - Focuses
BATTLE: 5
COMMUNICATE: 7 - Deceit, Persuasion
DISCIPLINE: 6 - Observe
MOVE: 4
UNDERSTAND: 6 - Etiquette
TALENTS
BOLD (COMMUNICATE)
When you take calculated risks, you tend to succeed more often than seems reasonable.
When you attempt a test using Communicate, and you buy additional d20s by generating Threat for the gamemaster, you may re-roll a single d20 in that dice pool.
HIDDEN MOTIVES
You are a master at concealing your intentions and motivations. Few truly know what drives you, even if they think they understand you.
When an opponent fails an Understand or Communicate test against you, you may immediately create a trait which reflects a mistaken belief they have about you.
MASTERFUL INNUENDO
You have a special knack for saying more than one thing at once, conveying one message with the literal meaning of your words and another with innuendo, allusions, and signals that only the intended recipients will understand.
When you attempt a Communicate test, you may choose to increase the Difficulty of the test by +1 to conceal a hidden message within your words. You must state who is the intended recipient of this hidden message. People other than the intended recipient cannot discern that you have concealed another message, unless they have this talent, or some other ability to detect things which people cannot normally detect (such as the Hyperawareness talent).
ASSETS
Secret Files:
that imply House Harkonnen has a secret store of spice on Arrakis.
Semuta Snuffbox:
small box, enough for one person, maybe two, to find ecstasy
Secrets:
Jiro has a reputation of being a druggie and minor drug dealer, mostly to friends and for parties. However, he's deeply devoted to the House. He knows this, and plays into this reputation. Everyone knows that he always carries a Semuta snuffbox, and can frequently find other drugs in quick manner.
The family knows he deeply loves them and a couple, (his mother, sister, and Alice especially) know he sometimes uses his public reputation to spy on conversations and actions that most in a major house wouldn't have access to. He gets a cheap supply of sapho juice (the mentat drug) for Natalia through House Ecaz.
Maybe later when leadership gets passed on to Shinzu he'll shape up his life, but for now he has the appearance of a fail-son while being able to hold his drink or semuta perfectly well, and stay mostly clear headed. He remains devoted to his House and of good underlying character.
There are rumors that at least one of the nobles trusts Zafir more than their own blood. Those rumors are just that, except for Jiro. He would always take his counsel over his own. They've never spoken of it, as Zafir would punish you for it, and you know what a disappointment it would be if it came in the open. But you can't help but feel an attachment to the man that became like a father when yours was killed.