Alice Dominica

Alice Dominica-1786214665011.webp
B a c k g r o u n d
For Millennia, the Bene Gesserit Sisterhood has trained its members in the most advanced techniques of mental and physical conditioning. This not only makes them lethal fighters, but grants them almost mystical powers to manipulate those with less willpower. This, and their secretive nature, has given them a derogatory reputation by some as 'witches'. However, to them it is a badge of honor. Despite this reputation they are scattered across the Imperium in service to most noble Houses, and indoctrinate most daughters of the nobility in their hidden ways.

Alice is a cousin to Shizo and Jiro, and has studied with the Sisterhood since she was a girl. This has made her as dedicated to her order as she is to House Nagara. She is conversant in most forms of espionage, and a cunning manipulator herself. As such, it is her job to guard her cousins from threats they may not see coming until it is too late.

DRIVE - STATEMENT
Duty: 4 - Duty can be owed to many places
FAITH: 8 - I trust my leaders to know what is best
JUSTICE: 5
POWER: 7 - Authority attracts those who are corruptible
TRUTH: 6 - The purpose of argument is to change the nature of the answer

SKILL - Focuses
BATTLE: 6 - Unarmed Combat
COMMUNICATE: 4
DISCIPLINE: 7 - Composure, Espionage
MOVE: 6 - Swift
UNDERSTAND: 5

TALENTS
Hyperawareness:
Your training has honed your awareness to an incredible degree, allowing you to notice details too small for others to perceive. Armed with these insights, you can uncover secrets and truths that others may be oblivious to. Whenever you spend Momentum to Obtain Information about the current situation, your current location, or a person you can currently observe, you may ask two questions for the first point of Momentum spent. Further, the limits of what others would be able to notice do not apply to you for any questions
Mask of Power:
You can intimate that you know more than you do about an enemy’s secrets. Once per scene you may create an asset (at no cost) such as blackmail evidence or an owed favor that will allow you to initiate an intrigue or espionage conflict with a person of your choosing. The asset is a lie, of course; you don’t have anything, but your target doesn’t know that. The asset is removed once the conflict is over, and if you are defeated the fact you were bluffing is exposed and you suffer an additional complication.
Prana-Bindu Conditioning:
You have absolute control over your body. Every muscle and every nerve is under your control, and you have even mastered your own body chemistry and metabolism. Whenever you attempt a Move or Discipline test which relies on your control of your body, you
may re-roll a single d20. You can perfectly control your breathing, heart rate, and your internal organs (including the ability to choose whether
to conceive a child, and to determine the child’s physical and genetic traits).

ASSETS
A Bene Gesserit friend on Arrakis, an acolyte called Marie who knows Arrakeen well.

Secrets:
I know Shizu and Jiro’s secrets - but I cannot reveal them to others.My role is to protect them, but I have other loyalties.

My character is distrusting of everyone, and that causes friction with the other characters - both players and NPCs. My character will be extremely guarded and secretive. I can learn a lot about the room/goals/game but I am reluctant to tell anyone else in-game. Partially because I don’t trust them, partially because I think they are stupid

I served the Spacing Guild for a short time before House Nagara. I messed something up, and had to be reassigned under a different name. The Sisterhood found an unknown Nagara cousin and let me step in her life. You're worried someone will figure it out in the house, but especially with the SG, whenever you have to deal with them.

The big BG secret is they want you to provide some help to House Harkkonen in the future, and the implication is it might be of pain to Nagara. I hate the idea because the Countess and everyone has been so kind and done so well by me. But my Sisterhood comes first

Also, I learned interesting facts in my assumed role of spymaster. The Count died by poison while Tasso Beringer was his bodyguard, which everyone knows. I, however know more.

He was assassinated by a two-part poison which mixed in his mouth when he ate a sauced meat and drank a spiced wine. Only Tasso and the Countess know, and they think they're alone. He still blames himself for the death and the subsequent drop in House Nagara fortunes, and also owes the house a small fortune himself and for purchasing his wife and child. The House knows he's loyal, I know he's indebted far past when he could ever pay off.

Everyone in the house assumes it was a rival house, likely House Vernius of Ix. Your character is pretty sure it was, but that House Harkkonen was involved in some way. Finding the poison, moving the assassin, covering tracks; something.

At the end of the last meeting with the three Harkonnen instructors, just as he's leaving the room, Korbus Zaan flicks a quick Bene Gesserit hand sign, rough but understandable.

"You are mine"

He must be your contact for House Harkonnen

Powered by Forestry.md