Tasso Beringer

B a c k g r o u n d
Tasso is not a noble. He comes from the gutter, but has worked his way up to the Marshal/Protector of the House. He's always been muscle, from a childhood bully, to a troubled adolescent, to a mid-twenties meathead, he's always been someone's muscle. He's used to protecting someone and cleaning up the messes left behind. But now with House Nagara, he's found a place worth investing in.
DRIVE - STATEMENT
Duty: 7 - Don't step out of line (threat)
FAITH: 4
JUSTICE: 8 - Justice is swift
POWER: 6 - I use my power for them
TRUTH: 5
SKILL - Focuses (Need to record)
BATTLE: 6
COMMUNICATE: 6
DISCIPLINE: 7
MOVE: 5
UNDERSTAND: 4
TALENTS
BOLSTER
Your certainty and resolve are a beacon to others, who might waver without your example.
Once per scene, when an ally fails a skills test, you may immediately spend 2 points of Momentum or add 2 to Threat to allow that ally to re-roll their dice pool. When they re-roll, they may use your Discipline score instead of the skill they were using.
DIRECT
Your will and presence can drive others to act swiftly and efficiently.
Once per scene, you may command an ally or subordinate to act. This requires no test from you, but the commanded ally may immediately attempt an action of their own, and you may assist any test they attempt. If don during a conflict, the ally acts on your turn regardless of if they have already acted, and this does not prevent them acting later during the round
PASSIVE SCRUTINY
You are quick to notice details which may be of importance later.
When you enter a scene, you may ask one question of the gamemaster as if you'd spent Momentum to Obtain Information.
Secrets:
He's always been muscle, From childhood, to troubled teen, to his life as a mid-twenties meathead, he's always been muscle. As a renegade kid of a single parent, Tasso could never be found at home. On the streets, running grifts with a much sharper kid named "Dumont", Tasso was often cleaning up the messes left behind.
Dumont pulled you into a freight gig in their mid-teens, fake ID's claiming older than they were. Got offworld and moved crates from warehouse to ship, ship to warehouse.
Dumont moved to a supervisor position, and started taking on "unlisted" cargo. Tasso continued to move crates and physically intervene when people came asking questions.
Eventually this lead to a delivery to house Nagara, where higher levels of scrutiny were employed on the ships logs and cargo. Dumont fled and left Tasso there with the House.
He was employed to work off his still sizeable penalty, You have extreme loyalty to the House for giving you a second chance.
Slowly rose in the ranks, uneducated but you learn fast, and are willing to step in the way in case of violence.
You were the secret consort of the Countess soon after the Count was killed. They were both so hurt by the murder and found solace in each other's arms. However, it soon ended at her insistence. You think that no one knows this happened, but you are especially protective of her.
It was a formal party where he was required to wear finery as to blend in and not look like a guard he reconnected with his now-wife. A handmaid to another House, but they knew each other from the old world. Much bartering and more debt was put on his shoulders to transfer her to Nagara, where they now serve together.
Tasso kept the family secret from almost everyone until they could be bought, trying to keep them safe. While that was happening, Natalia Khan (Emario's character) had a schoolgirl crush on Him, until the family came out. But you know that she'd believe most things you tell her, still.
Dumont- Sharp, skeevy rat who used to abuse Tasso's loyalty.
Brislin and Vaneri- Wife and Daughter
Debt- He owes a sizable amount to Nagara. He might pay it off before he dies.